I know it’s counter to what the thread is saying but I really miss plastic phones. They allowed for wireless charging and don’t shatter so easily. Lumias had amazing designs and were built like a brick.
I know it’s counter to what the thread is saying but I really miss plastic phones. They allowed for wireless charging and don’t shatter so easily. Lumias had amazing designs and were built like a brick.
It is pretty useful and convenient if your use case suits it but I don’t think that fits the majority of people. For me my Fold 6 replaced my Kindle and Surface. It’s nice to able to open it up to read ebooks and manga since opened up, it’s pretty much the dimensions of a typical book. Also makes things a lot easier when I need to remote into a PC or SSH into stuff and is a really convenient sketch pad for ideas.
It’s also really neat that it’s not ridiculously wide like every other phone out there nowadays since I have small hands.
My Fold 3 lasted 3 years with no issues until I traded it in so I think they’re fairly well built.
In this case with the trifold, I personally think it’s way too big but I’m someone who’s never seen the point of tablets that were larger than 7 inches anyways. Always preferred a laptop at those sizes.
GamerNexus and Level1Techs are pretty good at that since they target a much more technical audience. For mobile devices I thought Michael Fisher is also great. High production value and has a very different style.
It’s somewhat common. On the media encoding/decoding front, Intel has been doing this with stuff like QuickSync, AMD with AMF and Nvidia with NVENC.
There were some benchmarks that showed Ryzen getting very close and in some cases beating with Zen 4 based Z1 Extreme already. They just aren’t in laptops.
OpenGL is a bit more complicated since it’s more than just a specification in practical terms. The documentation and tooling for OpenGL was really awful compared to Direct3D. This is a huge issue when developers are working on implementing features. For instance, the documentation for glReadPixels is incorrect for years and you would have to refer to the wiki for it instead. Yet, the only way you would know this is if you scoured the internet and happened to find a StackOverflow page asking about symptoms that may not even match your issue.
Thankfully, Vulkan seems to be a lot better in this regard but I still curse the heavens everytime I need to go back to OpenGL when supporting older hardware.
Laughs in airfox
Not really a surprise considering the size of their domestic market. An interesting statistic would be each of these vendor’s shares outside of their home country. I’m particularly curious at Apple’s share without the US’s iPhone majority.