From a metal tumbler so every time they get some it’s “slide, crunch, CLANK”.
From a metal tumbler so every time they get some it’s “slide, crunch, CLANK”.
This was the first one that came to my mind. I was like 17 when that game came out and it blew me away.
Noises Off is one of the funniest things I’ve seen in my life. Loved every second of it.
I see you’ve never worked with SOAP services that have half a dozen or more namespaces.
I love the idea of that game. But in practice, I hate it.
Exploring the house is fun. And then the haunt usually ends up with a lopsided win. I can’t remember a time where the haunt didn’t feel like a forgone conclusion once revealed. Basically, I’ve never felt like I had any way to impact the outcome outside of potentially just throwing it.
Edit: in my mind, it’s less of a game and more of an experience or story generator.
Barring that, something like a Google Voice number would work, too.