He/Him | Hu/En/some Jp | ASD | Bi | C/C++/D/C#/Java

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Joined 6 months ago
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Cake day: March 16th, 2024

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  • “They go low, we go high! Let’s give the people who want to one day undo freedom of speech the freedom to spread misinformation, so they can undo freedom of speech one day.”

    One thing I had to learn through the years of my life, if you turn the other cheek, you might make someone flinch the first or second time, but after a while, they’ll be expecting you turning the other cheek for the second punch, and call you “uncivil” and “unfair” the very moment you don’t turn the other cheek. Just replace the “turning the other cheek” with the whole “they go low, we go high” mantra.








  • XML has its strengths as a markdown format. My own formatted text format ETML is based on XML, as I could recycle old HTML conventions (still has stylesheet as an option), and I can store multiple text blocks in an XML file. It’s not something my main choice of human readable format SDL excels at, which itself has its own issues (I’m writing my own extensions/refinements for it by the name XDL, with hexadecimal numbers, ISO dates, etc.).




  • I’d agree, but here’s one issue with that: we live in reality, not in a post-capitalist dreamworld.

    Creativity takes up a lot of time from the individual, while a lot of us are already working two or even three jobs, all on top of art. A lot of us have to heavily compromise on a lot of things, or even give up our dreams because we don’t have the time for that. Sure, you get the occasional “legendary metal guitarist practiced so much he even went to the toilet with a guitar”, but many are so tired from their main job, they instead just give up.

    Developing game while having a full-time job feels like crunching 24/7, while only around 4 is going towards that goal, which includes work done on my smartphone at my job. Others just outright give up. This shouldn’t be the normal for up and coming artists.