It’s amazing what modern game engine’s can render. That looks almost real, kudos to the creators
C++ is fiiiiine. Just use the modern variant of the language, don’t bother with hand-optimizing your memory allocators, and generally avoid anything involving pointer arithmetics. So, basically, use it like you would use Python.
So, basically, use it like you would use Python.
That’s a great way to get performance as shitty as python’s.
C++ can do a lot of things but one thing it can’t do is perform as poorly as python.
I love C++ I love C++ I love C++ I love C++
>does big something with C++
I hate C++ I hate C++ I hate C++ I hate C++
Or even worse embedded C
What’s wrong with embedded C? Would you rather write assembly?
Hey assembly is good in the sense you are only dealing with one language but in embedded C you get bad parts of both C and assembly. You have to follow weird C99 or even C89 syntax and on top of that for each micro controllers you have to sift through several hundred pages of data sheet. Each one needing separate registers to be setup in a particular way for every single operation and so much more stupid ass shit.
All of the quirks you said are true, yet they still established the “okay” ecosystem of hobby-grade microcontrollers like Arduino, IoT devices, and other small scale robotics systems. None of them would have happened without the “okay” abstraction C/C++ provides as opposed to assembler