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Joined 1 year ago
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Cake day: July 3rd, 2023

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    • A solid, reliable, trusted, friend group. I’ve got a handful of people but some folks I know have like a whole crew.
    • At least one smart, hot, kind, loving, partner with at least one shared, actionable interest.
    • Power. Like, give me the infinity stones and I’ll fix the world.

    No other crisis at the moment, but you never know when you’re going to wake up with double cancer or whatever. I try to appreciate the nice moments.









  • This is very often a thing people believe! Especially if the other system they’re looking at is like Pathfinder (similarly complex) or some close D&D relatives that have a different set of arbitrary numbers. Like, in this game a 15 strength is +3! We have 50 feats with similar names but different behaviors! They might not even realize that not every game has six stats, or long lists of “feats”, or anything even like “feats”. And a lot of games (most of them?) don’t have weird tables and mappings.

    Like if you’re playing Fate Core, and you want to burgle, you just your burgle score. One number.

    But I think a lot of the time when people present that kind of resistance, it’s coming from an emotional place. Telling them facts isn’t going to do much. They might feel embarrassed about not being good at the new game. They might feel bad about spending $80 on the D&D books and unusual dice when the new game has a free book and just uses d6. That kind of stuff. Unfortunately, most people aren’t really introspective enough to surface those feelings quickly and accurately. (I include myself in “most people” there, sadly.)

    I had a guy in an old group that once with full sincerity said “The best thing about D&D is we can just try out different house rules, and if we don’t like them we can change something out.” Like, my guy, that’s not a unique property of D&D. If anything, D&D is harder to homebrew because it has oddly specific rules and assumptions.







  • A lot of my games sort of take place in the same universe, even when they’re different systems or settings.

    Like an old DND campaign had the players visit a wizard university, where they met many NPCs. One of them was Reg. He’s kind of a chill party dude. Loves playing wizard pong (it’s like ping pong, but with mage hands)

    My current game is a 2050s corporate dystopia using Fate. Heavy inspiration from World of Darkness and Shadowrun.

    And Reg is here. He fully believes he used to go to wizard school, but something happened and now he’s here. He’s pretty chill about it, though. Last game, a werewolf was going berserk and Reg was like “Dude. Fucking metal.” The werewolf gave him a knock-on-your-ass high five and Reg lived.